Interaction
This codebase define global method for interacting with user using notification, dialog, toast, and even snackbar.
Notification¶
To display notification, call this method anywhere you have Context
:
displayNotification(
Variables.Main_CHANNEL, // Channel Id when you're using it
"Useful title", // Title for your notification
"Is this working?", // Message body of your notification
R.mipmap.ic_launcher, // Override the icon for your notification
notificationIntent // Pending intent when your notification clicked!
)
Dialog¶
To display dialog, call this method anywhere you have Context
:
displayDialog(
"Warning!", // title for your dialog
"The latest star wars trilogy is trash!", // message of your dialog
Pair("Okay?"){ startOver() }, // Pair of positive button text and action
Pair("Not Okay!"){ cryAllNight() }, // Pair of negative button text and action, nullable if not needed
false, // Does your dialog autoDismissable?
)
Snackbar¶
To display snackBar, call this method anywhere you have CoordinatorLayout
:
binding.CLMain.displaySnackBar(
"Do you want to close the app?", // message inside your snackBar
true, // does your snackBar for a long time?
Pair("yes") { closeApp() } // action for your snackBar, nullable if not needed
)
Toast¶
To display toast, call this method anywhere you have Context
:
displayToast(
"Alert! intruder inside", // message inside your toast
false // does your toast for a long time?
)